Simutrans: Try Your Hand at Transportation Simulation Simutrans is a freeware and open-source transport simulation game similar to Transport Tycoon, Zoo Tycoon or Roller Coaster Tycoon where you must develop an impressive system that not only attracts paying customers, but also one that you can afford to maintain and grow over time.
If you're joining one of our servers, please be sure to thumb through. What is OpenTTD?is an remake of Chris Sawyer's. The project aims to produce a fully open source version of the 1994 classic, while extending it with new graphical options, signal types, and much more.
Best of all, it's completely free!This subreddit welcomes any OpenTTD related content, discussions, and questions! Transport-related subjects are also permitted, but please try to keep it somewhat relevant to the game at hand. Reddit OpenTTD server network - please read these! - it's like the history book you had in school!Server 1 Vanilla Server Server 3 Testing&NewGRF Server /r/openttd links of interest.
(#/r/openttd on OFTC).Verified FlairWe hand out special 'verified user' flair to those who request it and are in a genuine need for it. To name a few examples:. OpenTTD development team members. OpenTTDCoop or other large community team members.
Video producers, streamers, etcTo get your mittens on some flair, please from the account you want flaired with appropriate proof of your identity. Miscellaneous links. large scale, advanced network and infrastructure projects.Related subreddits:. Simutrans has some nifty features (underground/elevated building is the main draw for me, designable airports another), but also some rather significant changes and downsides from OpenTTD.cargo has actual destinations (good, but OTTD's cargo distribution is a decent substitute).the UI is a bit lacking, cluttered and unintuitive, a lot of the things are controlled only via a keyboard shortcut.building is a mess, signalling and train pathing also.coupled to the points above - lack of proper documentation and tutorials for Simutrans.
If they exist at all, they are woefully outdated.plus Simutrans has (for similar map sizes and vehicle numbers) significantly higher system requirements. I prefer OpenTTD. The user interface of Simutrans has more problems. Simutrans can crash. I once lost hours of progress because Simutrans crashed while I was editing a train in a depot. OpenTTD doesn't crash as much, and if it does crash, I can open the last auto-save in OpenTTD. I can play online in OpenTTD but not in Simutrans.
For now, the network button in Simutrans is the 'make the game freeze' button. The default window size in Simutrans is too small for Pak128, and resizing the window doesn't work.
The only way to get a bigger window is with a command like simutrans -screensize 1024x768. In OpenTTD, I can see where my track will appear before I build it. In Simutrans, I can't see the track, so I make expensive mistakes and build the track in the wrong place.
Simutrans allows only one train per tile. Because of this, if I build a double track diagonal to the grid, I need a gap between the tracks so they are never in the same tile. OpenTTD doesn't have this problem. A 256x256 map in OpenTTD has at least 1 of each industry (unless you get an error, like no forests on an arctic map without snow). A 256x256 map in Simutrans with Pak128 has only a few types of industries.
If a map doesn't have an easy industry like a power plant, then the game is more difficult.The economy in Simutrans is more difficult than OpenTTD. OpenTTD limits each company to a small loan, so larger companies can easily pay off their loan.
Simutrans allows each company to borrow against its assets, so larger companies can have more debt. I have only one profitable company in Simutrans. I founded it in 1930. By 1964, I had connected most industries on the map.
My operational profit in 1964 was 1,409,300.60¢, but my debt was more than 9,400,000.00¢. Industries in Simutrans stop production if no company transports their output. For example, the furniture chain in Pak128 transports lumber from Tree Plantation to Sawmill, then planks to Furniture Factory, then furniture to Shopping Center. If I only connect Tree Plantations to a Sawmill, then the Sawmill fills up with planks, it stops production, it stops taking lumber, my trains stop loading lumber, and I lose money.
If I want to make money from lumber, I must also transport the planks and the furniture; I must connect the entire chain from Tree Plantation to Shopping Center. Industries have max production. A Sawmill stops taking lumber, or a Furniture Factory stops taking planks, if it is running at max production. I connected passengers and mail to some industries to increase max production. My pax-mail service loses money, but I keep it so I can transport more cargo. In a new map in Simutrans with Pak128, the towns are small, and and it is hard to make money transporting passengers.
I tried adding some passenger AIs to the new map, and they all refused to transport anything.Simutrans has a few good parts. Train signals are in some ways better in Simutrans than in OpenTTD. Trams are more fun in Simutrans than in OpenTTD. Trams in Simutrans run in the middle of the street, so they go around road vehicles. Also, trams in Simutrans use signals like trains. In Pak128, you can't built trams unless you electrify the tracks and depot.